Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
正在显示第 1 - 6 项,共 6 项条目
更新于:2016 年 5 月 30 日 上午 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

更新于:2016 年 5 月 18 日 上午 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

更新于:2016 年 5 月 17 日 下午 1:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

更新于:2015 年 7 月 5 日 上午 11:13

更新于:2015 年 6 月 28 日 上午 7:52

- Changed Name of Water Environment Tab

更新于:2015 年 6 月 27 日 下午 2:43

- First Release