Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
1–6/6 bejegyzés mutatása
Frissítés: 2016. máj. 30. @ 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Frissítés: 2016. máj. 18. @ 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Frissítés: 2016. máj. 17. @ 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Frissítés: 2015. júl. 5. @ 11:13

Frissítés: 2015. jún. 28. @ 7:52

- Changed Name of Water Environment Tab

Frissítés: 2015. jún. 27. @ 14:43

- First Release