Medieval Engineers
ME_EnvironmentWaterMod
Показані результати 1–6 із 6
Оновлено: 30 трав. 2016 о 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Оновлено: 18 трав. 2016 о 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Оновлено: 17 трав. 2016 о 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Оновлено: 5 лип. 2015 о 11:13

Оновлено: 28 черв. 2015 о 7:52

- Changed Name of Water Environment Tab

Оновлено: 27 черв. 2015 о 14:43

- First Release