Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Se afișează 1-6 din 6 intrări
Actualizare: 30 mai 2016 @ 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Actualizare: 18 mai 2016 @ 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Actualizare: 17 mai 2016 @ 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Actualizare: 5 iul. 2015 @ 11:13

Actualizare: 28 iun. 2015 @ 7:52

- Changed Name of Water Environment Tab

Actualizare: 27 iun. 2015 @ 14:43

- First Release