Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Exibindo entradas 1–6 de 6
Atualização: 30/mai./2016 às 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Atualização: 18/mai./2016 às 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Atualização: 17/mai./2016 às 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Atualização: 5/jul./2015 às 11:13

Atualização: 28/jun./2015 às 7:52

- Changed Name of Water Environment Tab

Atualização: 27/jun./2015 às 14:43

- First Release