Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Viser 1-6 af 6 forekomster
Opdatering: 30. maj 2016 kl. 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Opdatering: 18. maj 2016 kl. 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Opdatering: 17. maj 2016 kl. 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Opdatering: 5. juli 2015 kl. 11:13

Opdatering: 28. juni 2015 kl. 7:52

- Changed Name of Water Environment Tab

Opdatering: 27. juni 2015 kl. 14:43

- First Release