Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
1-6 van 6 items weergegeven
Update: 30 mei 2016 om 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Update: 18 mei 2016 om 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Update: 17 mei 2016 om 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Update: 5 jul 2015 om 11:13

Update: 28 jun 2015 om 7:52

- Changed Name of Water Environment Tab

Update: 27 jun 2015 om 14:43

- First Release