Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
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Uppdatering: 30 maj, 2016 @ 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Uppdatering: 18 maj, 2016 @ 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Uppdatering: 17 maj, 2016 @ 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Uppdatering: 5 jul, 2015 @ 11:13

Uppdatering: 28 jun, 2015 @ 7:52

- Changed Name of Water Environment Tab

Uppdatering: 27 jun, 2015 @ 14:43

- First Release