Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Zobrazuje se 1–6 z 6 položek
Aktualizace: 30. kvě. 2016 v 11.09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Aktualizace: 18. kvě. 2016 v 10.22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Aktualizace: 17. kvě. 2016 v 13.59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Aktualizace: 5. čvc. 2015 v 11.13

Aktualizace: 28. čvn. 2015 v 7.52

- Changed Name of Water Environment Tab

Aktualizace: 27. čvn. 2015 v 14.43

- First Release