Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Viser 1–6 av 6 bidrag
Oppdatering: 30. mai 2016 @ 11.09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Oppdatering: 18. mai 2016 @ 10.22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Oppdatering: 17. mai 2016 @ 13.59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Oppdatering: 5. juli 2015 @ 11.13

Oppdatering: 28. juni 2015 @ 7.52

- Changed Name of Water Environment Tab

Oppdatering: 27. juni 2015 @ 14.43

- First Release