Medieval Engineers
ME_EnvironmentWaterMod
กำลังแสดง 1-6 จาก 6 รายการ
อัปเดต: 30 พ.ค. 2016 @ 11: 09am

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

อัปเดต: 18 พ.ค. 2016 @ 10: 22am

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

อัปเดต: 17 พ.ค. 2016 @ 1: 59pm

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

อัปเดต: 5 ก.ค. 2015 @ 11: 13am

อัปเดต: 28 มิ.ย. 2015 @ 7: 52am

- Changed Name of Water Environment Tab

อัปเดต: 27 มิ.ย. 2015 @ 2: 43pm

- First Release