Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Mostrando 1-6 de 6 aportaciones
Actualización: 30 MAY 2016 a las 11:09 a. m.

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Actualización: 18 MAY 2016 a las 10:22 a. m.

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Actualización: 17 MAY 2016 a las 1:59 p. m.

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Actualización: 5 JUL 2015 a las 11:13 a. m.

Actualización: 28 JUN 2015 a las 7:52 a. m.

- Changed Name of Water Environment Tab

Actualización: 27 JUN 2015 a las 2:43 p. m.

- First Release