Medieval Engineers
ME_EnvironmentWaterMod
1–6 из 6
Обновление: 30 мая. 2016 г. в 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Обновление: 18 мая. 2016 г. в 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Обновление: 17 мая. 2016 г. в 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Обновление: 5 июл. 2015 г. в 11:13

Обновление: 28 июн. 2015 г. в 7:52

- Changed Name of Water Environment Tab

Обновление: 27 июн. 2015 г. в 14:43

- First Release