Medieval Engineers
ME_EnvironmentWaterMod
Εμφάνιση 1-6 από 6 καταχωρίσεις
Ενημέρωση: 30 Μαϊ 2016 στις 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Ενημέρωση: 18 Μαϊ 2016 στις 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Ενημέρωση: 17 Μαϊ 2016 στις 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Ενημέρωση: 5 Ιουλ 2015 στις 11:13

Ενημέρωση: 28 Ιουν 2015 στις 7:52

- Changed Name of Water Environment Tab

Ενημέρωση: 27 Ιουν 2015 στις 14:43

- First Release