Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Näytetään 1–6 / 6
Päivitys: 30.5.2016 klo 11.09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Päivitys: 18.5.2016 klo 10.22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Päivitys: 17.5.2016 klo 13.59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Päivitys: 5.7.2015 klo 11.13

Päivitys: 28.6.2015 klo 7.52

- Changed Name of Water Environment Tab

Päivitys: 27.6.2015 klo 14.43

- First Release