Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Visualizzazione di 1-6 elementi su 6
Aggiornamento: 30 mag 2016, 11:09

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Aggiornamento: 18 mag 2016, 10:22

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Aggiornamento: 17 mag 2016, 13:59

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Aggiornamento: 5 lug 2015, 11:13

Aggiornamento: 28 giu 2015, 7:52

- Changed Name of Water Environment Tab

Aggiornamento: 27 giu 2015, 14:43

- First Release