Garry's Mod

Garry's Mod

DOOM 2016/Eternal Weapons REVAMPED
Viser 1–10 av 10 bidrag
Oppdatering: 19. sep. @ 21.55

  • fixed freeze material bug

Oppdatering: 6. sep. @ 23.44

  • fixed bugs related to invalid entities and missing functions
  • armor should only be dropped by sentient entities on fire, such as Players, NPCs, and Nextbots

Oppdatering: 5. sep. @ 10.17

  • adjusted Eternal SSG screenshake and added an option to enable/disable it

Oppdatering: 5. sep. @ 2.48

  • fixed missing DOOM 2016 Super Shotgun texture

Oppdatering: 2. sep. @ 21.34

  • fixed chaingun draw issue

Oppdatering: 2. sep. @ 5.00

  • fixed issues with the super shotgun
  • removed unused lua file when loading maps
  • fixed additional muzzle bugs

Oppdatering: 31. aug. @ 23.32

  • patched issues revolving improper melee deployment
  • added punch cancelling; you can now punch to cancel the weapon animation

Oppdatering: 31. aug. @ 19.28

  • provided a meathook jump height slider
  • fixed issue with missing viewmodel string
  • re-added double jump when using weapon mods

Oppdatering: 29. aug. @ 7.39

Oppdatering: 28. aug. @ 21.29