Garry's Mod
DOOM 2016/Eternal Weapons REVAMPED
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Aggiornamento: 19 set, 21:55

  • fixed freeze material bug

Aggiornamento: 6 set, 23:44

  • fixed bugs related to invalid entities and missing functions
  • armor should only be dropped by sentient entities on fire, such as Players, NPCs, and Nextbots

Aggiornamento: 5 set, 10:17

  • adjusted Eternal SSG screenshake and added an option to enable/disable it

Aggiornamento: 5 set, 2:48

  • fixed missing DOOM 2016 Super Shotgun texture

Aggiornamento: 2 set, 21:34

  • fixed chaingun draw issue

Aggiornamento: 2 set, 5:00

  • fixed issues with the super shotgun
  • removed unused lua file when loading maps
  • fixed additional muzzle bugs

Aggiornamento: 31 ago, 23:32

  • patched issues revolving improper melee deployment
  • added punch cancelling; you can now punch to cancel the weapon animation

Aggiornamento: 31 ago, 19:28

  • provided a meathook jump height slider
  • fixed issue with missing viewmodel string
  • re-added double jump when using weapon mods

Aggiornamento: 29 ago, 7:39

Aggiornamento: 28 ago, 21:29