Garry's Mod
[PM] Proceratosaurus JWE
Показані результати 1–10 із 16
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Оновлено: 9 верес. о 15:31
автор: Echo

-Small changes to footsteps

Оновлено: 30 лип. о 17:23
автор: Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Оновлено: 1 лип. о 5:56
автор: Echo

-Changed footstep volumes

Оновлено: 26 черв. о 8:33
автор: Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Оновлено: 24 черв. о 12:01
автор: Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Оновлено: 19 черв. о 4:58
автор: Echo

-New material based footstep system
-Lua code cleanup

Оновлено: 4 квіт. о 12:07
автор: Echo

-Added $rimlight for better lighting

Оновлено: 24 берез. о 16:08
автор: Echo

-Improvements to C_arms

Оновлено: 9 груд. 2024 о 7:38
автор: Echo

-Reduced phongexponent

Оновлено: 4 лип. 2024 о 7:14
автор: Echo

-Material improvements