Garry's Mod

Garry's Mod

[PM] Proceratosaurus JWE
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Update: Sep 9 @ 3:31pm
by Echo

-Small changes to footsteps

Update: Jul 30 @ 5:23pm
by Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Update: Jul 1 @ 5:56am
by Echo

-Changed footstep volumes

Update: Jun 26 @ 8:33am
by Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Update: Jun 24 @ 12:01pm
by Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Update: Jun 19 @ 4:58am
by Echo

-New material based footstep system
-Lua code cleanup

Update: Apr 4 @ 12:07pm
by Echo

-Added $rimlight for better lighting

Update: Mar 24 @ 4:08pm
by Echo

-Improvements to C_arms

Update: Dec 9, 2024 @ 7:38am
by Echo

-Reduced phongexponent

Update: Jul 4, 2024 @ 7:14am
by Echo

-Material improvements