Garry's Mod

Garry's Mod

[PM] Proceratosaurus JWE
Ergebnisse 1–10 von 16
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Update: 9. Sep. um 15:31
von Echo

-Small changes to footsteps

Update: 30. Jul. um 17:23
von Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Update: 1. Jul. um 5:56
von Echo

-Changed footstep volumes

Update: 26. Jun. um 8:33
von Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Update: 24. Jun. um 12:01
von Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Update: 19. Jun. um 4:58
von Echo

-New material based footstep system
-Lua code cleanup

Update: 4. Apr. um 12:07
von Echo

-Added $rimlight for better lighting

Update: 24. Mrz. um 16:08
von Echo

-Improvements to C_arms

Update: 9. Dez. 2024 um 7:38
von Echo

-Reduced phongexponent

Update: 4. Jul. 2024 um 7:14
von Echo

-Material improvements