Garry's Mod
[PM] Proceratosaurus JWE
Показване на 1 — 10 от 16 постъпления
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Обновление: 9 септ. в 15:31
от Echo

-Small changes to footsteps

Обновление: 30 юли в 17:23
от Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Обновление: 1 юли в 5:56
от Echo

-Changed footstep volumes

Обновление: 26 юни в 8:33
от Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Обновление: 24 юни в 12:01
от Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Обновление: 19 юни в 4:58
от Echo

-New material based footstep system
-Lua code cleanup

Обновление: 4 апр. в 12:07
от Echo

-Added $rimlight for better lighting

Обновление: 24 март в 16:08
от Echo

-Improvements to C_arms

Обновление: 9 дек. 2024 в 7:38
от Echo

-Reduced phongexponent

Обновление: 4 юли 2024 в 7:14
от Echo

-Material improvements