Garry's Mod
[PM] Proceratosaurus JWE
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Aggiornamento: 9 set, 15:31
da Echo

-Small changes to footsteps

Aggiornamento: 30 lug, 17:23
da Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Aggiornamento: 1 lug, 5:56
da Echo

-Changed footstep volumes

Aggiornamento: 26 giu, 8:33
da Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Aggiornamento: 24 giu, 12:01
da Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Aggiornamento: 19 giu, 4:58
da Echo

-New material based footstep system
-Lua code cleanup

Aggiornamento: 4 apr, 12:07
da Echo

-Added $rimlight for better lighting

Aggiornamento: 24 mar, 16:08
da Echo

-Improvements to C_arms

Aggiornamento: 9 dic 2024, 7:38
da Echo

-Reduced phongexponent

Aggiornamento: 4 lug 2024, 7:14
da Echo

-Material improvements