Garry's Mod

Garry's Mod

[PM] Proceratosaurus JWE
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Opdatering: 9. sep. kl. 15:31
af Echo

-Small changes to footsteps

Opdatering: 30. juli kl. 17:23
af Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Opdatering: 1. juli kl. 5:56
af Echo

-Changed footstep volumes

Opdatering: 26. juni kl. 8:33
af Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Opdatering: 24. juni kl. 12:01
af Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Opdatering: 19. juni kl. 4:58
af Echo

-New material based footstep system
-Lua code cleanup

Opdatering: 4. apr. kl. 12:07
af Echo

-Added $rimlight for better lighting

Opdatering: 24. mar. kl. 16:08
af Echo

-Improvements to C_arms

Opdatering: 9. dec. 2024 kl. 7:38
af Echo

-Reduced phongexponent

Opdatering: 4. juli 2024 kl. 7:14
af Echo

-Material improvements