Garry's Mod
[PM] Proceratosaurus JWE
Se afișează 1-10 din 16 intrări
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Actualizare: 9 sept. @ 15:31
de Echo

-Small changes to footsteps

Actualizare: 30 iul. @ 17:23
de Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Actualizare: 1 iul. @ 5:56
de Echo

-Changed footstep volumes

Actualizare: 26 iun. @ 8:33
de Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Actualizare: 24 iun. @ 12:01
de Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Actualizare: 19 iun. @ 4:58
de Echo

-New material based footstep system
-Lua code cleanup

Actualizare: 4 apr. @ 12:07
de Echo

-Added $rimlight for better lighting

Actualizare: 24 mart. @ 16:08
de Echo

-Improvements to C_arms

Actualizare: 9 dec. 2024 @ 7:38
de Echo

-Reduced phongexponent

Actualizare: 4 iul. 2024 @ 7:14
de Echo

-Material improvements