XCOM 2
A Requiem For Man: The Requiem Legion
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更新于:7 月 5 日 上午 11:49
作者:ReshiKillim

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

更新于:7 月 5 日 上午 12:34
作者:ReshiKillim

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

更新于:6 月 19 日 下午 12:25
作者:ReshiKillim

The first of several Aura Farming updates.

更新于:6 月 2 日 上午 11:36
作者:ReshiKillim

Small tweaks and adjustments

更新于:5 月 10 日 下午 6:32
作者:ReshiKillim

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

更新于:5 月 8 日 下午 12:19
作者:ReshiKillim

Complications and optimizations

更新于:5 月 7 日 上午 2:06
作者:ReshiKillim

Bug squashing and stufff

更新于:5 月 6 日 上午 8:40
作者:ReshiKillim

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

更新于:5 月 5 日 上午 1:34
作者:ReshiKillim

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

更新于:5 月 3 日 下午 1:02
作者:ReshiKillim

Fixed a typo'd value that could cause wildly varying damage when not intended