XCOM 2
A Requiem For Man: The Requiem Legion
662 条留言
iSymphonia 10 月 9 日 下午 2:39 
Just wanted to drop by and say this mod is absolutely amazing. The units added by this mod keep the game fresh.

After a few campaigns, finally ended up meeting my first altar, and it ended up annihilating both my squad AND advent. Best squad-wipe i've had in awhile. Brings me back to when I first started playing the game.

Thank you.
FeeL 10 月 8 日 下午 12:17 
pls someone explain to me, why mechapede's dawnbreaker cannon does double dmg to my soldiers? and for example when it shoots lost it does normal one line dmg, but when my soldiers get hit its like two rows of dmg wtf is going on?
RambelZambel 10 月 8 日 上午 11:45 
+SpawnDistributionLists=(ListID="DefaultFollowers_LW", \\

2x SpawnDistribution[9]
SoulSpawn 10 月 3 日 下午 4:26 
Well i must've messed that up because the next missing i was swarmed by turrets (4 spawned like it was a squad. i'll just disable the mod, its a nice mod its cool have some variety but the difficult isn't for me. lets hope it doesnt screw up the game.
ReshiKillim  [作者] 10 月 3 日 上午 10:18 
@SoulSpawn if you're using the FLExtender or LW, then yes, otherwise, they won't spawn at all.
SoulSpawn 10 月 3 日 上午 5:38 
@reshikillim, Thanks for the reply. Thats a lot of lines to check, any tips, I assume the easiest option to increase FL up to 25+ to avoid them spawning until late late game?
ReshiKillim  [作者] 10 月 2 日 下午 11:05 
@Soulspawn Spawnrates can be manually adjusted on the user end in the XComEncounterLists.ini configuration file. Note that steam has a tendency to overwrite customized configs, so if you do adjust it to your preference, you may wish to make a backup copy.
SoulSpawn 10 月 2 日 下午 2:57 
This mod was part of a collection which has been great, but I would like either significantly reduce the enemies spawn or to disable them all together, finding the challenge a bit much.

I noticed an easy mode setting which from teh comments reduce the reaction action the enemies gets, so this might help if its not possible to disable/reduce the spawn rate.

I tried to read the comments but wasn't fully understanding it.
RambelZambel 10 月 1 日 上午 5:20 
@ember, "choose your aliens" mod should work, so unwanted enemies you can put in its ini
Scroller 9 月 28 日 上午 9:29 
Don't feed the troll...
... 9 月 28 日 上午 6:47 
Worst xcom mod. Don't ruin you campaign with this trash
Ember 9 月 28 日 上午 5:14 
im not a huge fan of the large amount of purple or the large amount of stronger enemies- but I like the idea of the old aliens like cyberdisk and the floater returning. is there some small- unknown side mod that just has the old enemies?
BA 9 月 27 日 上午 12:30 
It seems like hacked Niven's Guardian ability stopped Run And Gun from applying to the protected soldier.
Smollest Feng 9 月 26 日 上午 12:04 
anyway to remove the Legate only? so far i've faced a lot of the requiem units some seemed over tuned but still winnable, the Legate though no... it spawned with 100 hp near perfect accuracy 3 attacks every turn (1 AoE), lord reactions and the crucible of light seems to make it so every weapon and status effect does a max of 1 damage, freezing it doesn't help as the freeze breaks after two attacks like normal and those two free uninterrupted 1 damage attacks ain't going to make a difference, i ended up just console forcing the mission to end didn't feel it was fair to lose the whole team to an enemy that was coded to turn a max level sniper with plasma sniper who oneshot pretty much every other enemy on the map into a constant mean green 1 damage machine lol
Soul 9 月 22 日 上午 7:08 
So huh I can't say for sure,but I think theres some weird really niche bug happening here.

Basically Had a Nightmare claw someone,then I stunned it and it exploded doing the corrosion cloud,and the guy next to it that died spawned the cocoon.

But now,EVERYTIME the cocoon spawn a chryssalid,it come out,and insta freeze my game then "error attempting to load X2Zombie1_Bank0_SF".

I tried again with a cocoon somewhere else without corrosion,and no crash.

I assume the cryssalids coming out and getting insta corroded,or maybe the cocoon itself being IN the corrosion cloud,mess something and make the game just bug out.

Cause I when reload,the chryssalid is out *but not corroded*,and everything work again,but if the cocoon spawn a new one,crash again.
Snicks 9 月 21 日 上午 4:51 
v That's not how grenades work. Grenades hit a sphere, they're not ground targetting. This is why you can use them to blow up the floor by throwing it under someone's position
Oniwabanshu 9 月 20 日 下午 10:49 
@ScriptGenius12 AFAIK they are hovering on the air so ground targeted attacks (eg grenades) don't hit them.
Oniwabanshu 9 月 20 日 下午 10:48 
I fucking killed a Legate with reaction fire only... At that point you know your soldiers are death gods.
ScriptGenius12 9 月 18 日 上午 10:05 
Also EMP's dont work on the gunships
ScriptGenius12 9 月 18 日 上午 9:44 
Godamn the gunship I cannot keep using this mod, the other enemies I can handle but the fucking gunship? Wrath cannon after every attack? Fuck, I can't handle that shit I'm out
樱风今天吃什么 9 月 8 日 下午 8:44 
Even with the Golden Requiem second wave option enabled, the Codex Coordinates and the Final Mission still do not generate Requiem units.
shadowjef 9 月 6 日 下午 2:37 
I have often a bug with requiem armageddon alien.
When my characters are on overwatch and kill this armageddon, the game fully freeze.
ShunBrokuSatsu 9 月 3 日 下午 7:31 
@猫猫 It being a bug makes sense. It looks like Reshi made an update that is supposed to address mirror veil so hopefully that does it.
樱风今天吃什么 9 月 3 日 上午 2:34 
Why is it that after Hinter used Veil, I completely cannot expose it? Even with debug mode on, the unit won't show, but the outline can be seen. This didn't seem to be an issue before.

By the way, you can see the model is completely distorted, just like a Squid.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561272720
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561275650
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561277404

@ShunBrokuSatsu, probably a new bug. It wasn't like this before.
ShunBrokuSatsu 9 月 1 日 下午 12:15 
I'm just gonna ask here as I can't find the answer anywhere but how are we meant to deal with the Veil ability of the Mirrors (Hinter variant)? Being unable to target it and having it be able to stay in that state forever is super unbalanced if there is no way to counter it.

Is there anyway to reveal them from this state or are you basically screwed if you don't have any sort of AOE in your squad composition?
OzymandiusTTV 8 月 30 日 下午 1:34 
can you turn this on mid campaign or?
Viper 8 月 29 日 上午 8:11 
Jesus I just had my team wiped by a single Hinter how do you kill this bitch!!
Tally 8 月 27 日 上午 8:35 
Some enemy abilities, like for example the Mechapede giant laser, seem to be hitting twice instead of once. Is this intended?
Oniwabanshu 8 月 19 日 下午 1:14 
@ Penril one never knows given their cryptic patch notes.
Penril 8 月 19 日 上午 5:44 
I assume it is intended, since the ability localization also changed.
Oniwabanshu 8 月 18 日 下午 8:03 
@ Penril I was about to post that the crucible of light was broken, i guess it was intended then.
Penril 8 月 17 日 上午 11:03 
Just noticed there was an update. I loaded a save from yesterday (I rage quit after trying several times to kill a Legate) and saw the change to Crucible of Light. Great change imho.

I firmly believe that no mod-enemy should be stronger than Avatars or Chosen (Ethereals being the only exception). So I welcome the Legate nerf. Still challenging, but not nearly as OP as before. Amazing job!
cmailco 8 月 15 日 上午 1:29 
Just ran into my second Legate of the campaign. Around 44 hp, 8 ablative. Luckily a small pod of 4 total. Took the other three out, stunned the Legate. Damage mitigation is insane on these guys. No idea how they do against psi abilities, as everything was physical damage with this squad.. but hitting for 3-4 hp makes for a rough time. Stun duration is not turns, but actions, and yes.. two of my squad were hit with req corrosion while the Legate was stunned.

Insult to injury, he had ~6 hp by the end of the turn. Healed 6, then got another 11 or so when 2 more aliens showed up. The Electrician class does well against it.. arc blaster attacks do more damage than plasma cannons and vektor rifles. One insane beast... but finally got it down in near the end of the 2nd turn. Haven't encountered one of these in a large pod activation yet.. like say, holed up with a base general. I don't even want to imagine that scenario...
AWOL 8 月 14 日 下午 11:08 
To clarify, my campaign does not have That Perilous Yearning enabled and the current force level is 37.

Legates can show up on Very Light (12 enemy) Ambush Troop Column missions.
AWOL 8 月 14 日 下午 10:44 
The new Legate is a buggy broken mess. (Part 2)

The 'The Crucible Of Light' ability reduces all damage taken by 90% so Legates have 500 effective HP. With the bugged 'A Fissive Orison' ability Legates are effectively immortal in LWOTC unless you stack an insane Master Sergeant squad that can do 500 HP damage in a single turn or can crit literally every shot since crit damage bypasses the damage reduction effect. This is an average of 50 damage per soldier minus crit damage in a full 10-soldier squad. In a single turn.

Armor pierce is useless as a way to overcome the damage reduction. The 'bonus' caps out at 3 armor pierce which for a plasma rifle means it 'only' has its damage reduced by 63%.

The previous version of the Legate was a fun and engaging enemy but the new one is an immediate kill on sight with a console command.
AWOL 8 月 14 日 下午 10:39 
The new Legate is a buggy broken mess. (Part 1)

Legates can take a Magna's Supremacy action even while stunned. The Legate does not perform any animations when this happens and will appear in the 'stunned' pose. The 'Stunned' flyover showing how many turns the Legate is stunned for is also wrong if more than one source of stun is stacked. After applying a non-damaging stun the flyover showed 8 actions of stun left while the F1 UI showed 6. The F1 UI was the correct value.

The Legate perk 'A Fissive Orison' causes all damage received during the enemy turn to be healed at the beginning of the unit's turn. This also applies to the MEC Trooper or SPARK using a Syu'Quez Dominance Cannon. The unit is effectively immortal unless killed in a single turn.
MCMel 8 月 14 日 上午 3:03 
@Spartan. I have the same problem. A Discord user theorized that the passive effects of your soldiers drop off (e.g., the HP you got from your armour or Shadow that keeps your soldier concealed). The mod developer is informed and wants to investigate the issue. From my testing, only missions with legate are affected
Spartan. 8 月 14 日 上午 2:13 
@Tally Hey! I ran into the same problem. I beat the Legate before in my previous WOTC campaigns. It was challenging but felt fair enough.

Now I'm running the mod with LWOTC and it feels like its abilities are bug. My shinobi got instant kill out of nowhere even though they were still in concealment. All soldier's armor and health just vanish when running into it. And just like you said, weapon just does like 1 -2 damage.
I finally resort to using console command KillAllAIs and somehow that still couldn't kill it.
Tally 8 月 12 日 上午 11:53 
Can someone give advice on how it's even possible to beat Legates? It doesn't matter if I freeze them when the pod is inactive, they still have Crucible of Light and only ever take 1-2 damage from all of my attacks, then heal at the end of the turn. They also have the "All For Her Cause" ability even though I am NOT on hard mode.

It also appears that they cannot be stunned, because I've tried countless times across missions and not a single attempt has worked.
Bonnard 8 月 12 日 上午 11:30 
Just thank you for your work
樱风今天吃什么 8 月 12 日 上午 11:29 
Is there a way to disable corrosion buildup outside of combat? It's kinda annoying to me.
Highwayman300 8 月 6 日 上午 9:50 
The new Legate's Crucible of Light ability tends to bug out a lot resulting on it not taking damage from most sources. Making a save and reloading tends to fix it, but seemingly not always.
Tally 8 月 2 日 上午 5:29 
@ReshiKillim Oh, is that so? I wonder if ABA is somehow messing with this mod, then. I'll try to make use of the toolset you've mentioned, thank you!
ReshiKillim  [作者] 8 月 1 日 下午 6:21 
@Tally Not sure what settings you're using in your modlist, but normally, there's strict restrictions on when various things can spawn, and there's actually an easily configurable toolset in the mod that will let you control when things can spawn.
Tally 8 月 1 日 上午 8:17 
I think the mod should be changed where these special aliens can't show up before their basic versions. I haven't even seen more than 2-3 normal Vipers, no normal Andromedons or Sectopods either, it's all just Requiem enemies...
MeAMoose 7 月 31 日 下午 4:30 
I can deal with these aliens well enough, but they target civilians way too often on Retaliation Missions. I lost too many civilians on turn 4; I'd only just finished clearing the first half of the map.

To be fair this might be an issue with resistance forces activating pods.
Inf3sti0n 7 月 30 日 上午 11:08 
Maybe i'm missing smth but for some reason The Legate just doesn't take dot dmg for me. it triggers crucible of light and does the the damaged animation but takes no dmg. (Is that a hardmode/perilous yearning thing or do i have mod conflict or smth) :csgoskull:
Tally 7 月 29 日 上午 5:55 
The mod itself is cool, but definitely not even intended to be balanced, lol. Second resistance mission in the game already comes with 3 Taipan-led squads in addition to an extra SITREP and a Chosen. I have literally seen less of the "normal" versions of enemies than the ones in this mod.
RakkoHug~<3 7 月 21 日 下午 6:34 
Oh Niven item can now be manufactured. Thank you Reshi :)
JugiBugi 7 月 20 日 下午 12:50 
Edit: Lwotc + Ted Jam mod pack
And big thanks for all your hard work, amazing mods