XCOM 2
A Requiem For Man: The Requiem Legion
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Actualización: 9 JUL a las 2:26 a. m.

Assorted tweaks and adjustments

Actualización: 5 JUL a las 11:49 a. m.

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Actualización: 5 JUL a las 12:34 a. m.

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Actualización: 19 JUN a las 12:25 p. m.

The first of several Aura Farming updates.

Actualización: 2 JUN a las 11:36 a. m.

Small tweaks and adjustments

Actualización: 10 MAY a las 6:32 p. m.

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Actualización: 8 MAY a las 12:19 p. m.

Complications and optimizations

Actualización: 7 MAY a las 2:06 a. m.

Bug squashing and stufff

Actualización: 6 MAY a las 8:40 a. m.

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Actualización: 5 MAY a las 1:34 a. m.

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.