XCOM 2
A Requiem For Man: The Requiem Legion
Näytetään 41–50 / 366
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Päivitys: 9.7. klo 2.26
tekijältä ReshiKillim

Assorted tweaks and adjustments

Päivitys: 5.7. klo 11.49
tekijältä ReshiKillim

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Päivitys: 5.7. klo 0.34
tekijältä ReshiKillim

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Päivitys: 19.6. klo 12.25
tekijältä ReshiKillim

The first of several Aura Farming updates.

Päivitys: 2.6. klo 11.36
tekijältä ReshiKillim

Small tweaks and adjustments

Päivitys: 10.5. klo 18.32
tekijältä ReshiKillim

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Päivitys: 8.5. klo 12.19
tekijältä ReshiKillim

Complications and optimizations

Päivitys: 7.5. klo 2.06
tekijältä ReshiKillim

Bug squashing and stufff

Päivitys: 6.5. klo 8.40
tekijältä ReshiKillim

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Päivitys: 5.5. klo 1.34
tekijältä ReshiKillim

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.