XCOM 2
A Requiem For Man: The Requiem Legion
365 sonuçtan 41 ile 50 arası gösteriliyor
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Güncelleme: 5 Tem @ 11:49
Güncelleyen: ReshiKillim

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Güncelleme: 5 Tem @ 0:34
Güncelleyen: ReshiKillim

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Güncelleme: 19 Haz @ 12:25
Güncelleyen: ReshiKillim

The first of several Aura Farming updates.

Güncelleme: 2 Haz @ 11:36
Güncelleyen: ReshiKillim

Small tweaks and adjustments

Güncelleme: 10 May @ 18:32
Güncelleyen: ReshiKillim

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Güncelleme: 8 May @ 12:19
Güncelleyen: ReshiKillim

Complications and optimizations

Güncelleme: 7 May @ 2:06
Güncelleyen: ReshiKillim

Bug squashing and stufff

Güncelleme: 6 May @ 8:40
Güncelleyen: ReshiKillim

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Güncelleme: 5 May @ 1:34
Güncelleyen: ReshiKillim

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

Güncelleme: 3 May @ 13:02
Güncelleyen: ReshiKillim

Fixed a typo'd value that could cause wildly varying damage when not intended