XCOM 2
A Requiem For Man: The Requiem Legion
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更新:7月9日 @ 2時26分
更新者:ReshiKillim

Assorted tweaks and adjustments

更新:7月5日 @ 11時49分
更新者:ReshiKillim

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

更新:7月5日 @ 0時34分
更新者:ReshiKillim

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

更新:6月19日 @ 12時25分
更新者:ReshiKillim

The first of several Aura Farming updates.

更新:6月2日 @ 11時36分
更新者:ReshiKillim

Small tweaks and adjustments

更新:5月10日 @ 18時32分
更新者:ReshiKillim

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

更新:5月8日 @ 12時19分
更新者:ReshiKillim

Complications and optimizations

更新:5月7日 @ 2時06分
更新者:ReshiKillim

Bug squashing and stufff

更新:5月6日 @ 8時40分
更新者:ReshiKillim

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

更新:5月5日 @ 1時34分
更新者:ReshiKillim

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.