XCOM 2
A Requiem For Man: The Requiem Legion
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Update: Jul 9 @ 2:26am

Assorted tweaks and adjustments

Update: Jul 5 @ 11:49am

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Update: Jul 5 @ 12:34am

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Update: Jun 19 @ 12:25pm

The first of several Aura Farming updates.

Update: Jun 2 @ 11:36am

Small tweaks and adjustments

Update: May 10 @ 6:32pm

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Update: May 8 @ 12:19pm

Complications and optimizations

Update: May 7 @ 2:06am

Bug squashing and stufff

Update: May 6 @ 8:40am

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Update: May 5 @ 1:34am

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.