XCOM 2
A Requiem For Man: The Requiem Legion
Показані результати 41–50 із 366
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Оновлено: 9 лип. о 2:26
автор: ReshiKillim

Assorted tweaks and adjustments

Оновлено: 5 лип. о 11:49
автор: ReshiKillim

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Оновлено: 5 лип. о 0:34
автор: ReshiKillim

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Оновлено: 19 черв. о 12:25
автор: ReshiKillim

The first of several Aura Farming updates.

Оновлено: 2 черв. о 11:36
автор: ReshiKillim

Small tweaks and adjustments

Оновлено: 10 трав. о 18:32
автор: ReshiKillim

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Оновлено: 8 трав. о 12:19
автор: ReshiKillim

Complications and optimizations

Оновлено: 7 трав. о 2:06
автор: ReshiKillim

Bug squashing and stufff

Оновлено: 6 трав. о 8:40
автор: ReshiKillim

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Оновлено: 5 трав. о 1:34
автор: ReshiKillim

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.