XCOM 2
A Requiem For Man: The Requiem Legion
41–50/366 bejegyzés mutatása
< 1 ... 3  4  5  6  7 ... 37 >
Frissítés: júl. 9. @ 2:26

Assorted tweaks and adjustments

Frissítés: júl. 5. @ 11:49

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Frissítés: júl. 5. @ 0:34

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Frissítés: jún. 19. @ 12:25

The first of several Aura Farming updates.

Frissítés: jún. 2. @ 11:36

Small tweaks and adjustments

Frissítés: máj. 10. @ 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Frissítés: máj. 8. @ 12:19

Complications and optimizations

Frissítés: máj. 7. @ 2:06

Bug squashing and stufff

Frissítés: máj. 6. @ 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Frissítés: máj. 5. @ 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.