XCOM 2
A Requiem For Man: The Requiem Legion
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Обновление: 9 июл в 2:26
автор: ReshiKillim

Assorted tweaks and adjustments

Обновление: 5 июл в 11:49
автор: ReshiKillim

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Обновление: 5 июл в 0:34
автор: ReshiKillim

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Обновление: 19 июн в 12:25
автор: ReshiKillim

The first of several Aura Farming updates.

Обновление: 2 июн в 11:36
автор: ReshiKillim

Small tweaks and adjustments

Обновление: 10 мая в 18:32
автор: ReshiKillim

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Обновление: 8 мая в 12:19
автор: ReshiKillim

Complications and optimizations

Обновление: 7 мая в 2:06
автор: ReshiKillim

Bug squashing and stufff

Обновление: 6 мая в 8:40
автор: ReshiKillim

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Обновление: 5 мая в 1:34
автор: ReshiKillim

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.