XCOM 2
A Requiem For Man: The Requiem Legion
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Aggiornamento: 5 lug, 11:49

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Aggiornamento: 5 lug, 0:34

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Aggiornamento: 19 giu, 12:25

The first of several Aura Farming updates.

Aggiornamento: 2 giu, 11:36

Small tweaks and adjustments

Aggiornamento: 10 mag, 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Aggiornamento: 8 mag, 12:19

Complications and optimizations

Aggiornamento: 7 mag, 2:06

Bug squashing and stufff

Aggiornamento: 6 mag, 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Aggiornamento: 5 mag, 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

Aggiornamento: 3 mag, 13:02

Fixed a typo'd value that could cause wildly varying damage when not intended