XCOM 2
A Requiem For Man: The Requiem Legion
Viser 41–50 av 366 bidrag
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Oppdatering: 9. juli @ 2.26

Assorted tweaks and adjustments

Oppdatering: 5. juli @ 11.49

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Oppdatering: 5. juli @ 0.34

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Oppdatering: 19. juni @ 12.25

The first of several Aura Farming updates.

Oppdatering: 2. juni @ 11.36

Small tweaks and adjustments

Oppdatering: 10. mai @ 18.32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Oppdatering: 8. mai @ 12.19

Complications and optimizations

Oppdatering: 7. mai @ 2.06

Bug squashing and stufff

Oppdatering: 6. mai @ 8.40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Oppdatering: 5. mai @ 1.34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.