XCOM 2
A Requiem For Man: The Requiem Legion
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Uppdatering: 9 jul @ 2:26

Assorted tweaks and adjustments

Uppdatering: 5 jul @ 11:49

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Uppdatering: 5 jul @ 0:34

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Uppdatering: 19 jun @ 12:25

The first of several Aura Farming updates.

Uppdatering: 2 jun @ 11:36

Small tweaks and adjustments

Uppdatering: 10 maj @ 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Uppdatering: 8 maj @ 12:19

Complications and optimizations

Uppdatering: 7 maj @ 2:06

Bug squashing and stufff

Uppdatering: 6 maj @ 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Uppdatering: 5 maj @ 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.