XCOM 2
A Requiem For Man: The Requiem Legion
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Update: 9 jul om 2:26

Assorted tweaks and adjustments

Update: 5 jul om 11:49

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Update: 5 jul om 0:34

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Update: 19 jun om 12:25

The first of several Aura Farming updates.

Update: 2 jun om 11:36

Small tweaks and adjustments

Update: 10 mei om 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Update: 8 mei om 12:19

Complications and optimizations

Update: 7 mei om 2:06

Bug squashing and stufff

Update: 6 mei om 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Update: 5 mei om 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.