XCOM 2
A Requiem For Man: The Requiem Legion
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更新:7 月 9 日 @ 上午 2:26
ReshiKillim 發表

Assorted tweaks and adjustments

更新:7 月 5 日 @ 上午 11:49
ReshiKillim 發表

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

更新:7 月 5 日 @ 上午 12:34
ReshiKillim 發表

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

更新:6 月 19 日 @ 下午 12:25
ReshiKillim 發表

The first of several Aura Farming updates.

更新:6 月 2 日 @ 上午 11:36
ReshiKillim 發表

Small tweaks and adjustments

更新:5 月 10 日 @ 下午 6:32
ReshiKillim 發表

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

更新:5 月 8 日 @ 下午 12:19
ReshiKillim 發表

Complications and optimizations

更新:5 月 7 日 @ 上午 2:06
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Bug squashing and stufff

更新:5 月 6 日 @ 上午 8:40
ReshiKillim 發表

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

更新:5 月 5 日 @ 上午 1:34
ReshiKillim 發表

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.