Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
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更新于:2021 年 9 月 4 日 上午 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

更新于:2020 年 9 月 23 日 下午 3:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

更新于:2020 年 7 月 11 日 下午 10:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

更新于:2020 年 5 月 15 日 上午 12:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

更新于:2020 年 4 月 24 日 下午 10:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

更新于:2020 年 3 月 18 日 下午 11:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

更新于:2020 年 3 月 16 日 下午 1:24

Commented out print statements that were put in for Lua debug.

更新于:2020 年 3 月 14 日 下午 4:49

更新于:2020 年 3 月 10 日 上午 12:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

更新于:2020 年 2 月 20 日 下午 9:22