Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Zobrazuje se 1–10 z 10 položek
Aktualizace: 4. zář. 2021 v 1.09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Aktualizace: 23. zář. 2020 v 15.17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Aktualizace: 11. čvc. 2020 v 22.20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Aktualizace: 15. kvě. 2020 v 0.52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Aktualizace: 24. dub. 2020 v 22.58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Aktualizace: 18. bře. 2020 v 23.52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Aktualizace: 16. bře. 2020 v 13.24

Commented out print statements that were put in for Lua debug.

Aktualizace: 14. bře. 2020 v 16.49

Aktualizace: 10. bře. 2020 v 0.33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Aktualizace: 20. úno. 2020 v 21.22