Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Viser 1-10 af 10 forekomster
Opdatering: 4. sep. 2021 kl. 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Opdatering: 23. sep. 2020 kl. 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Opdatering: 11. juli 2020 kl. 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Opdatering: 15. maj 2020 kl. 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Opdatering: 24. apr. 2020 kl. 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Opdatering: 18. mar. 2020 kl. 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Opdatering: 16. mar. 2020 kl. 13:24

Commented out print statements that were put in for Lua debug.

Opdatering: 14. mar. 2020 kl. 16:49

Opdatering: 10. mar. 2020 kl. 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Opdatering: 20. feb. 2020 kl. 21:22