Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Näytetään 1–10 / 10
Päivitys: 4.9.2021 klo 1.09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Päivitys: 23.9.2020 klo 15.17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Päivitys: 11.7.2020 klo 22.20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Päivitys: 15.5.2020 klo 0.52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Päivitys: 24.4.2020 klo 22.58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Päivitys: 18.3.2020 klo 23.52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Päivitys: 16.3.2020 klo 13.24

Commented out print statements that were put in for Lua debug.

Päivitys: 14.3.2020 klo 16.49

Päivitys: 10.3.2020 klo 0.33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Päivitys: 20.2.2020 klo 21.22