Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Viser 1–10 av 10 bidrag
Oppdatering: 4. sep. 2021 @ 1.09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Oppdatering: 23. sep. 2020 @ 15.17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Oppdatering: 11. juli 2020 @ 22.20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Oppdatering: 15. mai 2020 @ 0.52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Oppdatering: 24. apr. 2020 @ 22.58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Oppdatering: 18. mars 2020 @ 23.52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Oppdatering: 16. mars 2020 @ 13.24

Commented out print statements that were put in for Lua debug.

Oppdatering: 14. mars 2020 @ 16.49

Oppdatering: 10. mars 2020 @ 0.33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Oppdatering: 20. feb. 2020 @ 21.22