Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Hiển thị 1-10 trong 10 mục
Cập nhật: 4 Thg09, 2021 @ 1:09am

Fix for hang issue when using this mod with Sukritact's Simple UI.

Cập nhật: 23 Thg09, 2020 @ 3:17pm

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Cập nhật: 11 Thg07, 2020 @ 10:20pm

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Cập nhật: 15 Thg05, 2020 @ 12:52am

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Cập nhật: 24 Thg04, 2020 @ 10:58pm

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Cập nhật: 18 Thg03, 2020 @ 11:52pm

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Cập nhật: 16 Thg03, 2020 @ 1:24pm

Commented out print statements that were put in for Lua debug.

Cập nhật: 14 Thg03, 2020 @ 4:49pm

Cập nhật: 10 Thg03, 2020 @ 12:33am

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Cập nhật: 20 Thg02, 2020 @ 9:22pm