Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
1–10 из 10
Обновление: 4 сен. 2021 г. в 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Обновление: 23 сен. 2020 г. в 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Обновление: 11 июл. 2020 г. в 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Обновление: 15 мая. 2020 г. в 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Обновление: 24 апр. 2020 г. в 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Обновление: 18 мар. 2020 г. в 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Обновление: 16 мар. 2020 г. в 13:24

Commented out print statements that were put in for Lua debug.

Обновление: 14 мар. 2020 г. в 16:49

Обновление: 10 мар. 2020 г. в 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Обновление: 20 фев. 2020 г. в 21:22