Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
A apresentar 1-10 de 10 entradas
Atualização: 4 set. 2021 às 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Atualização: 23 set. 2020 às 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Atualização: 11 jul. 2020 às 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Atualização: 15 mai. 2020 às 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Atualização: 24 abr. 2020 às 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Atualização: 18 mar. 2020 às 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Atualização: 16 mar. 2020 às 13:24

Commented out print statements that were put in for Lua debug.

Atualização: 14 mar. 2020 às 16:49

Atualização: 10 mar. 2020 às 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Atualização: 20 fev. 2020 às 21:22