Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Mostrando 1-10 de 10 aportaciones
Actualización: 4 SEP 2021 a las 1:09 a. m.

Fix for hang issue when using this mod with Sukritact's Simple UI.

Actualización: 23 SEP 2020 a las 3:17 p. m.

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Actualización: 11 JUL 2020 a las 10:20 p. m.

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Actualización: 15 MAY 2020 a las 12:52 a. m.

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Actualización: 24 ABR 2020 a las 10:58 p. m.

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Actualización: 18 MAR 2020 a las 11:52 p. m.

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Actualización: 16 MAR 2020 a las 1:24 p. m.

Commented out print statements that were put in for Lua debug.

Actualización: 14 MAR 2020 a las 4:49 p. m.

Actualización: 10 MAR 2020 a las 12:33 a. m.

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Actualización: 20 FEB 2020 a las 9:22 p. m.