Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Показані результати 1–10 із 10
Оновлено: 4 верес. 2021 о 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Оновлено: 23 верес. 2020 о 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Оновлено: 11 лип. 2020 о 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Оновлено: 15 трав. 2020 о 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Оновлено: 24 квіт. 2020 о 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Оновлено: 18 берез. 2020 о 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Оновлено: 16 берез. 2020 о 13:24

Commented out print statements that were put in for Lua debug.

Оновлено: 14 берез. 2020 о 16:49

Оновлено: 10 берез. 2020 о 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Оновлено: 20 лют. 2020 о 21:22